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L4d2 saferoom door
L4d2 saferoom door






l4d2 saferoom door

  • to be checked: alpha blending on displacements.
  • to be checked: what else apart from overlays and cubemaps needs IDs to operate.
  • fully automated nav mesh generation ("pointer" crosshair is not updated with setpos - player interaction needed).
  • Support for rectangular shaped map tiles of arbitrary size.
  • Support for doors in arbitrary position.
  • Support for more than one door per direction.
  • If you want to contribute, contact the author. The project is open source, feel free to pick it up. In case of updates, the current version is to be found at the author's site.

    l4d2 saferoom door

    Due to the lack of spare time, it is not actively developed. The project is in an early proof-of-concept stage.

    #L4D2 SAFEROOM DOOR GENERATOR#

    Although created for Left 4 Dead 2, the random map generator can work with any source based game. A script for creating the navigation mesh for the bots and zombies is included. See the readme in the archive for further technical documentation. The project is based on python and includes a crude VMF (Valve Map File) source reader. This random map generator for Left 4 Dead 2 mends predefined tiles together to a new level. Unfortunately, after playing the same campaign numerous times, you soon know it by heart.Ĭonsequently this project was set up. The uncertainty of not knowing in which direction to go builds up tension. The thrill of the unknown – one of the most important aspects exploring a Left 4 Dead map.








    L4d2 saferoom door